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Gotta render 'em all: Dal grad helps make POK脡MON fur fly

- June 11, 2019

Dal grad Suwen Wang shows off some of his handiwork: the fur of Pikachu from the recently released POK脡MON Detective Pikachu film. (Provided photo)
Dal grad Suwen Wang shows off some of his handiwork: the fur of Pikachu from the recently released POK脡MON Detective Pikachu film. (Provided photo)

If you鈥檙e watching the new POK脡MON Detective Pikachu movie and wondering how character animations have become so realistic, Suwen Wang (BCS 鈥07) may help to explain.

Wang was working as a software developer for MPC Film in Vancouver, a global leading visual effects (VFX) studio, during production of the movie. MPC Film have worked on many high-profile movies including the Harry Potter movies, 2016鈥檚 The Jungle Book, and the upcoming remake of The Lion King.

鈥淲hen I started with MPC I was assigned to a team that was developing software tools for animations and grooming that create realistic digital hair and fur, including for Pikachu,鈥 explains Wang.

鈥淔or most of my time on the movie, I was working on MPC Film鈥檚 in-house fur and grooming software Furtility, where I would troubleshoot when artist scenes or assets weren鈥檛 working correctly in our vfx pipeline.鈥

Making his mark


The latest movie in the Pok茅mon franchise stars Ryan Reynolds and follows the story of a boy and a Pikachu who seeks to be a detective.

While working on POK脡MON Detective Pikachu, Wang made his mark through his involvement in helping to update software for usage on the production. 鈥淚 helped to optimize Furtility鈥檚 rendering times,鈥 explains Wang.

鈥淥riginally, it was taking a significant number of hours to create one frame of Pikachu, but implementing some smarter rendering techniques, we were able to reduce the rendering time by at least 50 per cent. Rendering fur can take so long due to the large number of digital curves required to create the realistic look.鈥

Since wrapping up work on the movie, Wang has moved on to a different VFX studio. He is currently with Pixomondo, a studio with a notable portfolio with projects including the design of the dragons on Game of Thrones, and work on movies including Mary Poppins Returns and Justice League.

鈥淚鈥檓 still working on character effects as a pipeline TD at Pixomondo but I am more tied to day-to-day production, so I have the opportunity to work with broader scope of vfx pipeline,鈥 says Wang. 鈥淚 am dealing with different issues every day.鈥

Branching out


He鈥檚 come a long way since his honours thesis work on 3D terrain rendering in the Faculty of Computer Science, supervised by Stephen Brooks. As an extension of the thesis, Wang worked on a one-year project with Dr. Brooks to develop a 3D geospatial information system to examine and test relationships between biodiversity, geography, and the environment.

A graduate degree in computer science at the University of British Columbia led him to the west coast where he remains today. His graduate thesis work provided both theory and practical experience in character creation and animation.

鈥淚 was looking into how a gorilla character can be modelled and then controlled,鈥 explains Wang. 鈥淕orillas are interesting as far as animated characters go as they have more asymmetrical body structure compared to other quadrupeds.鈥

He鈥檚 taken his experience to be involved with major movie projects and is looking forward to what may be ahead, and of course watching his work in action through the release of POK脡MON Detective Pikachu.